Design & colour

Light distance & falloff

Compare ideal point-source illumination at two distances.

Light distance & falloff
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A clear answer. Here’s how.

For a point source in free space, illumination ratio=(original distance/new distance)². Reports the remaining light percentage, light change in stops and compensating exposure multiplier. Extended sources, near-field softboxes, reflections, atmosphere and beam shaping do not necessarily follow this ideal model.

See a worked example

Worked example

A fixed demonstration, separate from the values you enter above.

Original source-to-subject distance
1
New source-to-subject distance in the same unit
2

Example result

Remaining illumination
25%
Light change
-2 stops
Compensating exposure multiplier
4